Underwater Arcade Shooter with 350x Maximum Win Potential
Entry-level hall featuring the Golden Toad Immortal Boss. Perfect for players learning the mechanics whilst building their wrath meter for consecutive wins.
Mid-stakes arena unlocking Dragon Wrath meteorite attacks. Accumulate wrath value through shooting to unleash devastating large-range attacks on screen centre.
Premium high-stakes hall featuring the ChainLong King roulette wheel. Capture the dragon king to spin for multipliers up to 350x by stopping the dual-wheel pointer.
Mechanical orange lobster with penetrating drill projectile. The drill passes through multiple fish before self-exploding, capturing everything within the blast radius. Strategic targeting maximises chain captures.
Explosive crab triggering large-scale multiple detonations. Each explosion creates additional blast zones, offering cascading capture opportunities across the entire screen for massive combo potential.
Purple lightning eel generating chain lightning that arcs between nearby fish. The electrical current continues jumping targets until lock-on disengages, ideal for dense fish formations.
Multicoloured phoenix boss with 30x base multiplier. Awakening Attack triggers after defeating standard bosses, with Power Up attacks ranging 6x-10x for rewards reaching 300 times your bet.
Blue and gold dragon boss with 20x base multiplier. Power Up attack multipliers between 6x-10x create substantial win opportunities when the awakening sequence activates after boss elimination.
Dual-wheel roulette mechanic exclusive to capturing the golden dragon king. Inner and outer wheels multiply together, with segments showing 1x, 3x, 5x, 10x, and 50x values for maximum 350x wins.
Royal Fishing by Jili Games transforms the fish shooting arcade genre through its three-tiered hall system and progressive feature unlocking. Unlike standard fishing games with single betting ranges, this title segregates players into Joy Hall (0.1-10), Regal Hall (1-80), and Qian Long Hall (10-100), each unlocking distinct mechanics that fundamentally alter gameplay strategy.
The Dragon Wrath mechanic, exclusive to Regal and Qian Long Halls, introduces resource management atypical for arcade shooters. Every shot accumulates wrath value proportional to your bet amount. Once the meter fills, activating Dragon Wrath launches a meteorite attack at screen centre, with damage scaling to your current bet—not the bet when accumulation began. This creates strategic decision points: fire immediately at lower bets to preserve wrath, or increase stakes before activation for maximum impact. The 24-hour decay timer on disconnection prevents indefinite banking, forcing active session management.
Golden Toad (50-120x) and Ancient Crocodile (60-150x) Immortal Bosses appear randomly across all halls, remaining on-screen for extended periods. The consecutive win mechanic means each successful hit pays out until the boss departs, rather than requiring a kill shot. This shifts optimal strategy from burst damage to sustained accurate fire, as missing shots waste the limited window. Players with lower bets can achieve higher total returns through consistency versus high-stakes gamblers relying on single hits.
The signature feature in Qian Long Hall uses multiplicative probability rather than additive. The outer wheel contains segments valued 1x, 3x, 5x, 10x, and 50x, whilst the inner wheel mirrors this distribution. Capturing the ChainLong King grants one spin where you control the stop timing. The final multiplier multiplies both wheels together—landing 50x on both wheels achieves the maximum 2,500x theoretical payout, though the stated 350x maximum suggests weighted segment distribution favouring lower values. This player-controlled timing element introduces skill expression absent in pure RNG systems.
Three Awaken Bosses—Humpback Whale (90-150x), Legend Dragon (120-200x), and Ice Phoenix (180-300x)—trigger only after eliminating standard bosses. Each has a base multiplier (15x, 20x, 30x respectively) with Power-Up attacks adding 6x-10x. The Ice Phoenix's 30x base with 10x Power-Up reaches 300x maximum, but requires the specific sequence of boss elimination followed by successful awakening capture. This layered probability structure (boss spawn → boss kill → awakening trigger → awakening capture) creates high-volatility moments distinct from base gameplay.
Drill Bit Lobster's projectile passes through fish before exploding, whilst Serial Bomb Crab creates multiple blast zones, and Thunder Consecutive Hit chains between targets. These aren't cosmetic differences—they require positional strategy. Drill Bit Lobster maximises value when fish align in rows, Serial Bomb Crab when clustered, and Thunder when tightly grouped. Recognising formation patterns and selecting appropriate special fish separates efficient players from those firing randomly at high-value targets.
The 0.1 minimum bet in Joy Hall versus 10 minimum in Qian Long Hall creates a 100x entry barrier, but Qian Long's exclusive ChainLong King wheel and higher boss spawn rates justify the requirement for players with sufficient bankroll. Regal Hall's 1-80 range offers the widest flexibility, allowing Dragon Wrath accumulation at low bets with strategic increases before activation. The disconnection policy—receiving amounts won but losing game state—means aggressive high-bet strategies risk more on connection stability than conservative approaches.
General fish range from 2x (small bird-like fish) to 55x (Golden Manta Ray), establishing baseline returns. However, special fish at 60x-80x and bosses at 50x-350x shift optimal targeting dramatically. A player firing at 2x-5x fish wastes ammunition better spent accumulating wrath or positioning for boss spawns. The pay table structure incentivises patience—ignoring low-value targets to maintain ammunition and wrath for high-value windows creates better long-term returns than constant firing.
The Auto button enables continuous firing whilst Aim locks onto specific targets, ignoring others. Combined, these create a "set and forget" mode, but this sacrifices the positional advantages of manual control. Auto-fire depletes wrath-building ammunition without strategic timing, whilst aim lock prevents opportunistic special fish captures. Advanced players use auto-fire only during Immortal Boss windows for guaranteed consecutive hits, reverting to manual for normal gameplay.
The "Your Location" indicator and visible other-player balances confirm multiplayer sessions where all participants target the same fish pool. This creates competition for high-value targets—if another player captures the ChainLong King you targeted, you've wasted ammunition. The single-room mode option removes this competition but likely reduces boss spawn rates as compensation. Multiplayer requires faster target acquisition and willingness to pivot when others claim your targets.
Royal Fishing exhibits extreme volatility through its layered bonus structures. Base fish provide steady 2x-55x returns, but the game's identity centres on 60x-350x special features with complex trigger conditions. Sessions can run long periods at loss before a single ChainLong King wheel spin or Ice Phoenix awakening recovers deficits. This volatility profile suits players comfortable with high-risk, high-reward scenarios rather than those seeking consistent small wins.
Start in Joy Hall to learn fish patterns and special weapon timing without Dragon Wrath complexity. Progress to Regal Hall once comfortable, using minimum bets to build wrath meters, then increasing to 10-20 range before activation. Advance to Qian Long Hall only with bankroll supporting 50+ shots at 10+ bet levels, as the ChainLong King spawn rate requires patience. Within each session, increase bets during Immortal Boss appearances for consecutive win maximisation, reducing between spawns to preserve capital.